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How
Game
s Can Help us Access and Understand Cultural Artifacts
2012
...Flanagan, Mary and Peter Carini. How
Game
s Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
...Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer
Game
s Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
Pain
Game
s. Pain as sensory stimulus in the context of video
game
-based digital art
2007
...Waelder, Pau. Pain
Game
s. Pain as sensory stimulus in the context of video
game
-based digital art artnodes , no. 7 (2007): 61-70.
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film & the Web
2005
...Gauthier, Jean-Marc. Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for
Game
s, Film & the Web. Burlington,MA/Oxford(UK): Focal Press, 2005.
Game
s
2003
...Albrecht, Silke, ed.
Game
s. Frankfurt/Main: Revolver, 2003.
Game
boy UltraF_uk
2004
...Tom Corby.
Game
boy UltraF_uk Novas Medias (new medias) file 2003 (2004): 114-115.
Video
Game
s + Glitch = Learning: Video
Game
s Vs. Teachers
2012
...Albuquerque,Beatriz. Video
Game
s + Glitch = Learning: Video
Game
s Vs. Teachers. Saarbrucken: Lambert Academic Publishing, 2012.
Video-
game
s + Interaction = Skills Development
2015
...Albuquerque, Beatriz. Video-
game
s + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
The Future of Video
Game
s as an Art: On the Art of Playing with Shadows
2001
...Fron, Janine and Ellen Sandor. The Future of Video
Game
s as an Art: On the Art of Playing with Shadows The University of Chicago Cultural Policy Center (2001).
FILE
GAME
S RIO 2014
2014
...Perissinotto,Paula & Barreto,Ricardo, ed. FILE
GAME
S RIO 2014. Vol.1000. 1 th ed.São Paulo: Paula Perssinotto & Ricardo Barreto, 2014.
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