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Fast
for
ward: Art Goes High Tech
1993
...Dery, Mark. Fast
for
ward: Art Goes High Tech ArtNews Associates 92, no. 2 (February 1993): 74.
A Modelling Method and Interface
for
Creating Plants
1998
... A Modelling Method and Interface
for
Creating Plants Computer Graphics
For
um 17,...
The HUMANOID Environment
for
Interactive Animation of Multiple De
for
mable Human Characters
1995
... et. al. Kalra. The HUMANOID Environment
for
Interactive Animation of Multiple De
for
mable...
Biotechnologie und Kunst
1981
... Wien and Interdisziplina?res
For
schungszentrum...
Virtual Interface Environment
1986
... 7th Digital Avionics Systems Conference,
For
t Worth, Texas, October 13–16, 1986,
For
t...
Zur relativen Interpendenz zwischen bildlicher Wirkung und reflektierter Distanzgewinnung
2001
... Realismus der Bilder: Interdisziplinäre
For
schungen zur Semantik bildlicher...
Zur Kunstgeschichte der Virtuellen Realität: Eine
For
schungsnotiz
1998
... der Virtuellen Realität: Eine
For
schungsnotiz Kunstchronik: Monatszeitschrift für...
Virtopia: Emotional Experiences in Virtual Environments
1996
...Golsin, Mike and Jaquelyn
For
d Morie. Virtopia: Emotional Experiences in Virtual Environments Leonardo ...
Das
for
schende Auge: Kunstbetrachtung und Naturwahrnehmung
1994
...Gombrich, Ernst Hans. Das
for
schende Auge: Kunstbetrachtung und Naturwahrnehmung. Edition Pandora th...
The Darwin Machine: Artificial Life and Interactive Art
1996
... Artificial Life and Interactive Art New
For
mations 29 (1996): 65.
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