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Robot: Mere Machine to Transcendent Mind
1998
... Mind. Melbourne Victoria,
Aust
ralia: OUP
Aust
ralia and New...
Hyperbodies, Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance
2002
... edited by Mary Flanagan and
Aust
in Booth, 444-447. Boston, MA: The...
Electronic Arts Practice: Experiences in
Aust
ralia and the USA
1994
... Arts Practice: Experiences in
Aust
ralia and the USA Continuum 8, no....
Aspekte einer Ästhetik der Telekommunikation
1993
... edited by Gerfried StockerGraz,
Aust
ria: Steirische Kulturinitiative...
In Repertoire: A Guide to
Aust
ralian New Media Art
2003
...asch, Keith, ed. In Repertoire: A Guide to
Aust
ralian New Media Art. Strawberry...
Remembrance + the Moving Image
2003
... Image. Melbourne, AUS: ACMI
Aust
ralian Center for the Moving Image,...
The Art of Real Time
2001
... Present: An Inventory of
Aust
ralian Net Culture, Criticism and...
Connexions: art, réseaux, média
2002
...Ècole
National
e Supérieure des Beaux-Arts, ed. Connexions: art, réseaux, média....
Lust and Wanderlust: Sex and Tourism in a Virtual World
1993
... Cyberculture, Media Information
Aust
ralia 69 (August 1993): 7-12.
Polygon Destinies: The Production of Place in the Digital Role-Playing Game
2000
... Melbourne Victoria,
Aust
ralia: Julian Holland Oliver...
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