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Cathedrals of Light
2000
... by Mark Pesce, 248-255; 267.
New
York:
Ball
entine Books, 2000. Pesce, 248-255; 267.
New
York:
Ball
entine Books, 2000.
Digital Arts: The Evolution of A Discipline
2002
... Learning and Technology Center
New
s and Events (March 2002).
What Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper. What Computer
Game
s Can and Can´t Do In Digital Arts and Culture...
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention 2002"]
2002
... mit der Ausstellung "History
Game
s" im Rahmen der "
Game
s Convention...
Re-
New
ing Old Technologies: Astonishment, Second Nature, and the Uncanny in Technology from the Previous Turn-of-the-Century
2003
...Gunning, Tom. Re-
New
ing Old Technologies: Astonishment, Second Nature, and the...
Extra Life. Über das Sterben in Computerspielen
2002
... Sterben in Computerspielen In
game
_over. Spiele, Tod und Jenseits, ...
SweetPad
2008
... Homo Ludens Ludens / Playware/
Game
world, Gijon, ES: LABoral, Centro...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
... Matter and Memory in 3D
Game
s .
A Time of Their Own: Curating the Corporate Event
2007
... the Corporate Event museumuseu
new
sletter 2, There is time in the...
Theory of
Game
s and Economic Behavior
1944
...ann, John and Oskar Morgenstern. Theory of
Game
s and Economic Behavior. Princeton:...
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