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Virtual
Scenography: The Actor/Audience/Computer Interface
1996
...Reaney, Mark.
Virtual
Scenography: The Actor/Audience/Computer Interface Theatre Design and Technology 32, no. 1 (Winter 1996): 36-43.
Virtual
Romans:
Virtual
Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD
2012
...Everitt, Dave and Nick Higgett and Emily Baines and Gerardo Saucedo and Eric Tatham.
Virtual
Romans:
Virtual
Reconstruction of Roman Leicester (Ratae Corieltauvorum) 210 AD VAST: International Symposium on
Virtual
Reality , no....
Virtual
Reality: Scientific and Technological Challenges
1995
...Committee on
Virtual
Reality Research and Development and National Research Council, ed.
Virtual
Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
Virtual
Reality: An Interview with Jaron Lanier
1989
...Kelly, Kevin.
Virtual
Reality: An Interview with Jaron Lanier Whole Earth Review 64 (1989): 108-119.
Virtual
Reality: A Status Report
1992
...Lanier, Jaron.
Virtual
Reality: A Status Report In Cyberarts: Exploring Art and Technology, edited by Linda Jacobson, 272-279. San Francisco: Miller Freeman Inc., 1992.
Virtual
Reality: A new Medium for the Artist?
1992
...Shaw, Jeffrey.
Virtual
Reality: A new Medium for the Artist?
Virtual
Reality International 92, Impacts and Applications (1992): 65-68.
Virtual
Reality Technology
1994
...Burdea, Grigore and Philippe Coiffet.
Virtual
Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
Virtual
Reality on View in the Guggenheim Museum Soho
1994
...LeVasseur, Carleen.
Virtual
Reality on View in the Guggenheim Museum Soho
Virtual
Reality World (Jan-Feb 1994): 42-45.
Virtual
Reality on Stage
1995
...Reaney. Mark.
Virtual
Reality on Stage VR World III, no. 3 (May/June 1995): 28-31.
Virtual
Reality in the Age of Telepresence
1998
...Goldberg, Ken.
Virtual
Reality in the Age of Telepresence Convergence Journal 4, no. 1 (Spring 1998): 33-37.
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