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  • ...Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press, 2006.
  • ...Kluszczyński, Ryszard W.. Art of Virtual Bodies Digital Creativity 9, no. 1 (1998): 38-42.
  • ...Huhtamo, Erkki. On the Origins of the Virtual Museum In Museums in a Digital Age, edited by Ross Parry, 121-135. London: Routledge, 2010.
  • ...Davies, Char. Rethinking Virtual Reality: Key Concepts and Concerns In Hybrid Reality: Art, Technology and the Human Factor, edited by Hal ThwaitesMontreal, Canada: International Society on Virtual Systems and Multimedia, 2003.
  • ...Fisher, Scott S.. Virtual Interface Environments In The Art of Human-Computer Interface Design, edited by Brenda Laurel and Joy MountfordBoston, MA: Addison-Wesely, 1990.
  • ...Lozano-Hemmer, Rafael. Virtual Reality In Bioapparatus, Banff, Alberta, Canada: The Banff Centre for the Arts, 1991.
  • ...Slater, Mel and Martin Usoh. Presence in Immersive Virtual Environments In Proceedings of the IEEE Conference - Virtual Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
  • ...Committee on Virtual Reality Research and Development and National Research Council, ed. Virtual Reality: Scientific and Technological Challenges. Atlanta, USA: The National Academies Press, 1995.
  • ...Fisher, Scott S.. From Envisioning to Embodying the Virtual In Tangibles Bits: Towards Seamless Interfaces between People, Bits and Atoms, edited by Hiroshi Ishii and Tangible Media GroupTokyo, Japan: NTT Publishing Co., 2000.
  • ...Fisher, Scott S.. Interactive Virtual Environments for the World Wide Web In Steoroscopic Displays and Virtual Reality Systems IV, edited by Scott S. Fisher and Mark Bolas and John O. MerrittPro. SPIE 3012, : 1997.