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Machine Culture: The Virtual Frontier
1993
... Frontier In SIGGRAPH ´93
Proc
eedings, edited by Simon...
Presence in Immersive Virtual Environments
1993
... Virtual Environments In
Proc
eedings of the IEEE Conference -...
Interactive Evolution of Equations for
Proc
edural Models
1993
...rl. Interactive Evolution of Equations for
Proc
edural Models The Visual Computer -...
Surface Tension
1993
... Tension In ACM SIGGRAPH, Visual
Proc
eedings, Chicago, ILL: 1993.
Holopoetry, Hypertext, Hyperpoetry
1993
...rdo. Holopoetry, Hypertext, Hyperpoetry In
Proc
eedings of the Holographic Imaging...
Using Artificial Life to Create Parallel and Networked
Proc
esses through Natural Evolution
1994
... Create Parallel and Networked
Proc
esses through Natural Evolution...
Responsive Workbench
1994
... Responsive Workbench In Visual
Proc
eedings, Annual Conference Series...
Through Artificial Neural Networks into Virtual Realities
1994
... into Virtual Realities In
Proc
eedings of ICASSE´94, Erlangen: ...
Through Artificial Neural Networks into Virtual Realities
1994
... into Virtual Realities In
Proc
eedings of "International...
A-Volve: A Real-time Interactive Environment
1994
... In Siggraph´94 Visual
Proc
eedings, edited by Siggraph,...
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