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Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August...
Dinos, Boxer und Gummimensch. Die Ars Electronica ´94
1994
... ´94 Computer
World
29, no. 94 (July 1994).
Telepresence: Context and Sense-ability in Digital
World
s
1994
... in Digital
World
s In TechnoCulture...
Interactive Virtual Environments for the
World
Wide Web
1997
... Environments for the
World
Wide Web In...
Environmental Media: Linking Virtual Environments to the Real
World
2001
... to the Real
World
In Creative Digital...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in Cyberpunk,...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... and the Future of
Game
s In Imagina '95, Monte...
Presence as Being-in-the-
World
1998
...avel. Presence as Being-in-the-
World
Presence: Teleoperators...
Aesthetics of a Virtual
World
1995
... Carol. Aesthetics of a Virtual
World
Leonardo 28, no. 4 ...
Serious
Game
s
1996
... Brown, ed. Serious
Game
s. London: Barbican Art...
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