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Immersed in Technology: Art and
Virtual
Environments
1996
...Moser, Mary Anne and Douglas MacLeod, ed. Immersed in Technology: Art and
Virtual
Environments. Leonardo Book Series, Cambridge, MA: The MIT Press, 1996.
Mysteries of the Bioapparatus
1996
...Tenhaaf, Nell. Mysteries of the Bioapparatus In Immersed in Technology: Art, Culture and
Virtual
Environments, edited by Mary Anne Moser and Douglas MacLeod, 51-71. : The MIT Press and The Banff Centre, 1996.
Intersecting the
Virtual
and the Real: Space in Interactive Media Installations
2002
...Legrady, George. Intersecting the
Virtual
and the Real: Space in Interactive Media Installations In New Screen Media. Cinema/Art/Narrative, edited by Martin Rieser and Andrea Zapp, 221-226. London: BFI London and ZKM Karlsruhe, 2002.
Gulliver´s Travels: Interacting with a 3-D Panoramic Photographic Scene
1998
... Photographic Scene In CICAT’98 8th International Conference on Artificial Reality and Tele-Existence, edited by
Virtual
Reality Society, 47-53. Tokyo:
Virtual
Reality Society, 1998.
Real and
Virtual
Light of Relational Architecture: an Interview with Rafael Lozano-Hemmer
2002
...Lozano-Hemmer, Rafael. Real and
Virtual
Light of Relational Architecture: an Interview with Rafael Lozano-Hemmer In Uncanny Networks - Dialogues with the
Virtual
Intelligentsia, edited by Geert LovinkCambridge, MA: MIT Press, 2002.
Modalities of Interactivity and
Virtual
ity
1993
...Shaw, Jeffrey. Modalities of Interactivity and
Virtual
ity Scan+ Electronic Media Arts 4 (1993): 19-20.
Virtual
Unreality and Dynamic Form: An Exploration of Space, Time and Energy.
2000
...Brown, Richard.
Virtual
Unreality and Dynamic Form: An Exploration of Space, Time and Energy. Leonardo 33, no. 1 (April 2000).
Pixel+ Space Management. The Mise en Scène of Worlds of Experience in Real and
Virtual
Space / Die Inszenierung von (Erlebnis-)Welten im realen und virtuellen Raum
2001
...Shamiyeh, Michael. Pixel+ Space Management. The Mise en Scène of Worlds of Experience in Real and
Virtual
Space / Die Inszenierung von (Erlebnis-)Welten im realen und virtuellen Raum In Ars Electronica 2001: TAKEOVER - Who´s doing the art of tomorrow? / Wer macht die...
Robots Avatars Dealing wih
Virtual
Illusions
1999
...Fischnaller, Franz. Robots Avatars Dealing wih
Virtual
Illusions In Cyberarts `99: International Compendium Prix Ars Electronica, edited by Christine Schöpf and Hannes Leopoldseder, 49-50. Vienna, New York: Springer, 1999.
Arte
Virtual
y Reactivo
1994
...Lozano-Hemmer, Rafael. Arte
Virtual
y Reactivo In Catálogo de Arte
Virtual
, Madrid, ES: Electa Edition, 1994.
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