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Eine kurze Geschichte des Scheins
1992
Bolz, Norbert. Eine kurze Geschichte des Scheins. München: Fink, 1992.
Strategische Dimensionen der Virtual Reality
1994
Bullinger, Hans-Jörg and Wolfgang Bauer. Strategische Dimensionen der Virtual Reality In Virtual Reality ´94, edited by Hans-Jörg Bullinger and H.J. Warnecke: 1994.
Die Welt als Chaos und als Simulation
1993
Bolz, Norbert. Die Welt als Chaos und als Simulation. München: Fink, 1993.
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Interaktive Medienzukunft
1996
Bolz, Norbert. Interaktive Medienzukunft In Interaktiv: Im Labyrinth der Wirklichkeiten, edited by Wolfgang Zacharias, 120-126. Bonn: Edition Umbruch, 1996.
Press/Enter: Between Seduction and Disbelief
1995
Power Plant Contemporary Art Gallery, ed. Press/Enter: Between Seduction and Disbelief. Toronto, CAN: Premier Book Marketing, 1995.
Looking Glass Playgrounds Hit the Entertainment Bullseye
1993
Brill, Louis M.. Looking Glass Playgrounds Hit the Entertainment Bullseye Virtual Reality World (Nov. - Dec. 1993): 41-48.
Kunst als offenes Handlungsfeld / Art as open practice
1999
Weibel, Peter. Kunst als offenes Handlungsfeld / Art as open practice In Offene Handlungsfelder. Open Practices. Prassi aperta, Österreichischer Pavillon, 45. Biennale von Venedig, edited by Peter Weibel and Ecke Bonk, 9-21 and 22-35. Köln: DuMont
The Boundary Rider: 9th Biennale of Sydney
1992
Bond, Anthony, ed. The Boundary Rider: 9th Biennale of Sydney. Sydney: Biennale of Sydney, 1992.
Inventing Reality (HTL Memo No. M-89-2)
1989
Bricken, Meredith. Inventing Reality (HTL Memo No. M-89-2). Seattle: 1989.
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