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RESPONSIVE ARCHITECTURES: SUBTLE TECHNOLOGIES 2006
2006
Beesley, Philip and Sachiko Kirosue and Jim Ruxton and Marion Trankle and Camille Turner, ed. RESPONSIVE ARCHITECTURES: SUBTLE TECHNOLOGIES 2006. Toronto: Riverside Architectural Press, 2006.
Interactive Narrative as a Multi-Temporal Agency
2003
Brown, Neil and Dennis Del Favero and Jeffrey Shaw and Weibel, Peter. Interactive Narrative as a Multi-Temporal Agency In Future Cinema, edited by Jeffrey Shaw and Peter Weibel, 312-315. Cambridge, MASS: MIT Press, 2003.
By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications
1997
Gordon, Dan. By design : Computer networks are on their way to becoming virtual environments. Rebecca Allen is exploring the possibilities and the implications Challenge Magazine, Research at UCLA (Spring 1997): 17f..
Scanned Laser Displays for Virtual Reality: A Feasibility Study
1993
Holmgren, Douglas and Warren Robinett. Scanned Laser Displays for Virtual Reality: A Feasibility Study Presence 2, no. 3 (Summer 1993).
Traces: Embodied Immersive Interaction
with
Semi-Autonomous Avatars
2001
... Interaction
with
Semi-Autonomous Avatars...
Leaving Reality Behind: Etoy vs eToys.com \& other battles to control cyberspace
2003
Wishart, Adam and Regula Bochsler. Leaving Reality Behind: Etoy vs eToys.com \& other battles to control cyberspace. New York: Ecco, 2003.
Bastard Culture! How User Participation Transforms Cultural Production
2011
Schäfer, Mirko Tobias. Bastard Culture! How User Participation Transforms Cultural Production. Amsterdam: Amsterdam University Press, 2011.
The Complex and Multifarious Expression of Digital Artand Its Impact on Archives and Humanities (in press)
2015
Grau, Oliver. The Complex and Multifarious Expression of Digital Art and Its Impact on Archives and Humanities (in press) In Digital Art, edited by Christiane Paultba: 2015.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
Bolter, Jay David and Diane Gromala. Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency. Cambridge, MA: MIT Press, 2003.
La piel de la imagen: Ensayos sobre gráfica en la cultura digital
2011
ALCALÁ MELLADO; Jose Ramón. La piel de la imagen: Ensayos sobre gráfica en la cultura digital. Valencia: Sendemá, 2011.
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