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0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
...Reisinger, Gun
the
r. 0 oder1? Computerkünstlerische Spiele mit dem...
Multigraphical Membrane Systems Revisited
2013
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medien
the
oretische Analyse
2014
... und medien
the
oretische Analyse. Bielefeld:...
Counterfactualism – a new category for fine arts and humanity, dealing with
the
retrospective analysis of turning points in life
2013
... humanity, dealing with
the
retrospective analysis of...
Decidophobia – an artistic research on
the
possibilities of immersive environments
2014
... an artistic research on
the
possibilities of immersive...
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
Peristrephic Pleasures, or
the
Origins of
the
Moving Panorama
2004
..., Erkki. Peristrephic Pleasures, or
the
Origins of
the
Moving...
The
Context is
the
Message: Interactive Art as a Medium of Communication
1997
...Kluszczyński, Ryszard W..
The
Context is
the
Message: Interactive Art...
(Audio)Visual
Lab
yrinths: Non-Linear Discourses in Linear Media
1997
... Media In Catalogue of
the
43rd International Short Film... czyński, Ryszard W.. (Audio)Visual
Lab
yrinths: Non-Linear Discourses...
Artistic Gesture: Expression, Communication, Participation
2001
Kluszczyński, Ryszard W.. Artistic Gesture: Expression, Communication, Participation In Mirosław Rogala: Gestures of Freedom, edited by Ryszard W. KluszczyńskiKraków: Laznia Centre for Contemporary Art, 2001.
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