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Machina Cogitans
1993
...Thiel, Tamiko. Machina Cogitans In Genetic
art
-
art
ificial life, edited by Karl Gerbel, 186-194. Wien: PVS-Verlag, 1993.
Digital
Art
/ Public
Art
: Governance and Agency in the Networked Commons
2008
...Christiane Paul. Digital
Art
/ Public
Art
: Governance and Agency in the Networked Commons In Interface Cultures -
Art
istic Aspects of...
Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital
Art
2003
... Environments. Cognition and Communication in Digital
Art
...
Liquid Walls: The Digital
Art
of Tamiko Thiel
2010
...Smith, Matthew Wilson. Liquid Walls: The Digital
Art
of Tamiko Thiel Performing
Art
s Journal 32, no. 3 (September 2010): 25-34.
How Games Can Help us Access and Understand Cultural
Art
ifacts
2012
... Carini. How Games Can Help us Access and Understand Cultural
Art
ifacts American Archivist 75, no. 2 (2012): 514-537.
Interview, Statement,
Art
work
2013
...Thiel, Tamiko. Interview, Statement,
Art
work Leonardo Electronic Almanac 19, no. 2 (2013): 210-219.
Im Land der Barbaren
2006
...Hentschläger, Ursula. Im Land der Barbaren
art
magazine: Ihre online Kunstzeitung (November 10, 2006).
Counterfactualism – a new category for fine
art
s and humanity, dealing with the retrospective analysis of turning points in life
2013
...Reinhuber, Elke. Counterfactualism – a new category for fine
art
s and humanity, dealing with the retrospective analysis of turning points in...
Decidophobia – an
art
istic research on the possibilities of immersive environments
2014
...Reinhuber, Elke. Decidophobia – an
art
istic research on the possibilities of immersive environments ICONO14. Journal of Communication and...
How Bloopers Become Breakthroughs
2006
...n Jr., John F. and Deidre Stein Greben. How Bloopers Become Breakthroughs
ART
news (November 2006): 174.
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