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Flow simulation with vortex elements
2012
... Computing
for
the Arts, edited by Anna...
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
Posture: An experiment in multifold reality
2013
... In Architecture In
For
mation, edited by Pablo...
‘Digital Debris in Internet Art : A Metaphorical Resistance to The Epistemology of Search’
2014
... Humanities Research
For
um Journal , no. 2 ...
‘Instructions’ catalogue essay
for
Fieldwork 2
2012
... catalogue essay
for
Fieldwork 2 RCA Visual...
Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual)
2009
Moes, Fabiana. Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual) Master Thesis, UFPE, Recife, February 2009.
Videography: Video Media as Art and Culture
1993
Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
Social
For
mations of Global Media Art
2009
... Mariátegui. Social
For
mations of Global Media Art...
Between punched film and the first computers, the work of Konrad Zuse.
2013
Andres Burbano and Paul Thomas. Between punched film and the first computers, the work of Konrad Zuse. In Relive : Media Art Histories, edited by Sean CubittCambridge, Mass.: MIT Press, 2013.
The In
for
mation Environment
2015
...Cubitt, Sean. The In
for
mation Environment In Ubiquitous...
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