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Flow simulation with vortex elements
2012
Stock, Mark. Flow simulation with vortex elements In Biologically-Inspired Computing for the Arts, edited by Anna Ursyn, 18-30. Hershey, PA: IGI Global, 2012.
(Re)Thinking - the body, generative tools and computational articulation,
2010
Seaman, Bill. (Re)Thinking - the body, generative tools and computational articulation, Technoetic Arts: A Journal Of Speculative Research 7, no. 3 (2010).
‘Instructions’ catalogue essay for Fieldwork 2
2012
Nils Jean. ‘Instructions’ catalogue essay for Fieldwork 2 RCA Visual Communication Researchers Exhibition catalogue (2012).
Videography: Video Media as Art and Culture
1993
Cubitt, Sean. Videography: Video Media as Art and Culture. Communications and Culture, London: Macmillan Education, 1993.
Between punched film and the first computers, the work of Konrad Zuse.
2013
Andres Burbano and Paul Thomas. Between punched film and the first computers, the work of Konrad Zuse. In Relive : Media Art Histories, edited by Sean CubittCambridge, Mass.: MIT Press, 2013.
Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual)
2009
Moes, Fabiana. Fandom como Sistema Literário: uma análise crítica do texto na Era da Reapropriação Virtual. (Fandom as a Literary System: a critical analysis of the text in Age of Re-appropiation Virtual) Master Thesis, UFPE, Recife, February 2009.
The Information Environment
2015
Cubitt, Sean. The Information Environment In Ubiquitous Computing, Complexity, and Culture, edited by Ulrik Ekman and Lily Diaz and Morten SondergaardNew York: Routledge, 2015.
O fandom como sistema literário: uma análise crítica do texto na Era da Reapropriação virtual. (Fandom as a literary system: a critical analysis of the text in age of virtual reappropiation)
2009
Moes, Fabiana. O fandom como sistema literário: uma análise crítica do texto na Era da Reapropriação virtual. (Fandom as a literary system: a critical analysis of the text in age of virtual reappropiation) Master Thesis, UFPE, Brasil, february 2009.
Sistemas telemáticos compartidos: Arquitecturas virtualizadas para un nuevo modelo de creación y la exhibición del arte electrónico contemporáneo.
2003
ALCALÁ MELLADO; José Ramón. Sistemas telemáticos compartidos: Arquitecturas virtualizadas para un nuevo modelo de creación y la exhibición del arte electrónico contemporáneo. Binaria. Universidad Europea de Madrid III (2003).
¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original odel Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as creative strategy.
2015
Escribano Belmar, Beatriz. ¿Por qué llamarlo Copia, si es Original?. El arte de la Copia Original o del Original Múltiple como estrategia creativa. / Why call it Copy, if it is Original?. The Art of the Original Copy or the Multiple Original as
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