Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
33
34
35
36
(current)
37
(more)
51
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Behind the Scenes at the Guggenheim
1994
... the Guggenheim Virtual
Real
ity World 2, no. 3 (1994):...
Jenny Holzer, Virtual
Real
ity: An Emerging Medium
1994
...xeira, Kevin. Jenny Holzer, Virtual
Real
ity: An Emerging Medium Art...
"Will Virtual
Real
ity Open Doors or Close Them?"
1994
...Ippolito, Jon. "Will Virtual
Real
ity Open Doors or Close Them?"...
Rethinking Virtual
Real
ity: Key Concepts and Concerns
2003
...Davies, Char. Rethinking Virtual
Real
ity: Key Concepts and Concerns...
Efficacy of Virtual
Real
ity for Attenuating Child Pain During Venipuncture: Preliminary Findings
2003
... Efficacy of Virtual
Real
ity for Attenuating Child...
Bedlam and Other Robotic Art
Project
s
2003
... and Other Robotic Art
Project
s In Subtle Technologies...
Was haben die Medien, der Computer und die
Real
ität miteinander zu tun?
1998
... der Computer und die
Real
ität miteinander zu tun? In...
Ars Electronica-
Life
science
2000
...elanitis, Yiannis. Ars Electronica-
Life
science SEPE magazine 11...
Die hybridisierte
Real
ität
2005
...Dyens, Ollivier. Die hybridisierte
Real
ität In Hybrid - Living in the...
Changing Space: Virtual
Real
ity as an Arena of Embodied Being
2002
...vies, Char. Changing Space: Virtual
Real
ity as an Arena of Embodied...
1
…
(more)
33
34
35
36
(current)
37
(more)
51