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Retroactive and Interactive Media Art. On the Works of Agnes Hegedüs
1995
Schwarz, Hans-Peter. Retroactive and Interactive Media Art. On the Works of Agnes Hegedüs In Agnes Hegedüs – Interactive works, Kunst und Ausstellungshalle der Bundesrepublik Deutschland Bonn, edited by Agnes Hegedüs and ZKM Karlsruhe: ZKM
Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life
1998
Shanken, Edward. Life as We Know It and/or Life as It Could Be: Epistemology and the Ontology/Ontogeny of Artificial Life Leonardo 31, no. 5 (October 1998): 383-388.
Touch-Sensitivity and Other Forms of Subversion: Interactive Artwork
1993
Hershman, Lynn. Touch-Sensitivity and Other Forms of Subversion: Interactive Artwork Leonardo 26, no. 5 (1993): 431-436.
Into the Belly of the Image: Historical Aspects of Virtual Reality
1999
Grau, Oliver. Into the Belly of the Image: Historical Aspects of Virtual Reality Leonardo 32, no. 5 (1999): 365-371.
Arte Genetica. Nascono dal caso le piante virtuali
1993
Aloisi, Sonia. Arte Genetica. Nascono dal caso le piante virtuali Virtual (1993).
Living Sculpture: The Art and Science of Creating Robotic Life
1998
Klein, Yves Amu. Living Sculpture: The Art and Science of Creating Robotic Life Leonardo 31, no. 5 (1998): 393-396.
Kunst und Sehen: Eine Psychologie des schöpferischen Auges
1978
Arnheim, Rudolf. Kunst und Sehen: Eine Psychologie des schöpferischen Auges. : De Gruyter, 1978.
The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0
1998
Damer, Bruce. The Cyberbiological Worlds of Nerve Garden: A Test Bed for VRML2.0 Leonardo 31, no. 5 (1998): 389-392.
Der künstliche Wille. Das theoretische Fundament der elektronischen Medienoper
1985
Weibel, Peter. Der künstliche Wille. Das theoretische Fundament der elektronischen Medienoper Kunstforum 77/78 (1985): 84-90.
Simulation: Digitization, Interaction: The Impact of Computing Arts
1987
Penny, Simon. Simulation: Digitization, Interaction: The Impact of Computing Arts Artlink 7, no. 3/4 (1987).
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