Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
32
33
34
35
(current)
36
(more)
270
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Robotic Art Chronology
2001
Kac, Eduardo. Robotic Art Chronology Convergence 7, no. 1 (Spring 2001): 87-111.
The Architecture of Intelligence
2001
Kerckhove, Derrick de. The Architecture of Intelligence. Wien, New York: Springer Verlag, 2001.
Sackgasse oder Pionierarbeit
1994
Kitzmantel, Silvia. Sackgasse oder Pionierarbeit Oberösterreichische Nachrichten (June 25th 1994).
Techno/Cultural Identities: From Ships to GigaBits
2004
D'Agostino, Peter and David I. Tafler. Techno/Cultural Identities: From Ships to GigaBits In International Conference on Communication and Mass Media, Athens: ATINER, 2004.
Your Own Virtual Storyworld
2000
Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
Elektronisk Kunst
1996
Kjorholt, Dag. Elektronisk Kunst Nationen (February 25th 1996).
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE
2004
Stiles, Kristine. Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE In Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 492-497. Karlsruhe, Cambridge: Center for Art and Media and MIT
1
…
(more)
32
33
34
35
(current)
36
(more)
270