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  • Fugitive
    Morse, Margaret and Christoph Blase. Fugitive In Hardware Software Artware, Ostfildern-Ruit: Hatje Cantz, 1998.
  • Naimark, Michael. Be Now Here- Field Reports - UNESCO World Heritage Endangered Cities .
  • Napier, JoAnn and Denise Shortt and Emma Smith. Culture: Char Davies, Virtual Artist In Technology with Curves: Women Reshaping the Digital Landscape, Toronto, Ontario: Harper Colllins Ltd, 2000.
  • Popper, Frank. High Technology Art In Digitaler Schein: Ästhetik der elektronischen Medien, edited by Florian RötzerFrankfurt/Main: Suhrkamp, 1991.
  • Strauss, Wolfgang and Monika Fleischmann. CAT - Communication, Art and Technology In Global@home: Informations- und Dienstleistungsstrukturen der Zukunft, edited by Herbert KubicekJahrbuch Telekommunikaton und Gesellschaft, Heidelberg: Hüthig
  • Preece, Jenny and Yvonne Rogers and Helen Sharp. Interaction Design: Beyond Human-Computer Interaction. Hoboken, NJ: John Wiley and Sons Ltd., 2002.
  • Dove, Toni. Haunting the Movie In New Visions in Performance: The Impact of Digital Technologies, edited by Gavin Carver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger Publishers, 2004.
  • Wagner, Kirsten. Die Aspen Movie Map Paragrana. Internationale Zeitschrift für Historische Anthropologie 13 (2004): 43-47.
  • Virilio, Paul. Krieg und Kino, Logistik der Wahrnehmung. München, Wien: Hanser Verlag, 1986.
  • Paukku, Timo. Tekoelaemaen Evoluutio etenee sekunneissa Helsingin Sanomat (March 27th 1993).