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  • Sommerer, Christa and Maurice Benayoun and Lucy Petrovich and Knipp, Tammy and Thomas Lehner. Experimental Computer Art In Siggraph’99 Conference Abstracts and Applications, edited by ACM SIGGRAPH, 142-143. New York: 1999.
  • Astheimer, Peter and F. Dai and R. Göbel and Gabriel et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
  • Grau, Oliver. Kunst als Inspiration medialer Evolution. Intermediale Etappen des Virtuellen im 20. Jahrhundert Intervalle 5, Schriftenreihe des Wissenschaftlichen Zentrums der Universität Kassel 5 (2002): 57-76.
  • Shaw, Jeffrey. Eventstructures In International Symposium on Pneumatic Structures, Delft Universitity of Technology, Delft, edited by Stichting P.D.O.B.Delft, NL: 1972.
  • Shaw, Jeffrey. Eventstructure Research Group The Mewspaper, Royal College of Art 22 (April-May 1974): 3-4.
  • Shaw, Jeffrey. The Narrative Landscape Museumsjournal 6 (1986): 64-65.
  • Shaw, Jeffrey. Un Musée Imaginaire de la Revolution Mediamatic 2, no. 4 (1988).
  • Shaw, Jeffrey. Le Musée Virtuel art press spécial: Nouvelles Technologies un Art sans Modele? 12 (1991): 175.
  • Shaw, Jeffrey. Virtual Reality: A new Medium for the Artist? Virtual Reality International 92, Impacts and Applications (1992): 65-68.
  • Del Favero, Dennis. Deep Sleep, DVD-ROM/DVD-Video. iCinema Monograph Series, : iCinema Monograph Series, 2004.