Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
31
32
33
34
(current)
35
(more)
57
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
divisible Instanbul
2012
Rackham, Melinda. divisible Instanbul real time , no. 106 (December 2011/January 2012): 22-23.
Critical Play: Radical Game Design
2009
Flanagan, Mary. Critical Play: Radical Game Design. Cambridge, MA: MIT-Press, 2009.
The Bride Stripped Bare to Her Data: Information Flow + Digibodies
2013
Flanagan, Mary. The Bride Stripped Bare to Her Data: Information Flow + Digibodies In The Feminist and Queer Information Studies Reader, edited by Patrick Keilty and Rebecca Dean, 13-47. Sacramento, CA: Litwin Books, 2013.
Between the Lines, ISBN: 3-937034-51-X (German Edition), ISBN: 981-04-9512-9 (Singapore Edition)http://www.lhham.com.sg/shop/btl4wd.html
2004
Lin Hsin Hsin. Between the Lines, ISBN: 3-937034-51-X (German Edition), ISBN: 981-04-9512-9 (Singapore Edition) http://www.lhham.com.sg/shop/btl4wd.html. Vol.1. 1 th ed.Singapore, Deutschland: Pro Literature Verlag, 2004.
Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life
2013
Reinhuber, Elke. Counterfactualism – a new category for fine arts and humanity, dealing with the retrospective analysis of turning points in life Phd Thesis, COFA/UNSW, Sydney, March 2013.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
Watching the Borders and Peeking Beyond: Astronomical Demonstration Instruments as a Challenge for Screenology
2014
Huhtamo, Erkki. Watching the Borders and Peeking Beyond: Astronomical Demonstration Instruments as a Challenge for Screenology Écranosphère 1, no. 1 (Winter 2014).
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
Huhtamo, Erkki. What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming In Before the Crash: Early Video Game History, edited by Mark J. P. Wolf, 30-52. Detroit: Wayne State University Press, 2012.
Pre-envisioning Mediatecture: A Media-archaeological Perspective
2010
Huhtamo, Erkki. Pre-envisioning Mediatecture: A Media-archaeological Perspective In Mediatecture: The Design of Medially Augmented Spaces, edited by Christoph Kronhagel, 20-27. Vienna/New York: Springer, 2010.
Thinkering with Media: On the Art of Paul DeMarinis
2010
Huhtamo, Erkki. Thinkering with Media: On the Art of Paul DeMarinis In Paul DeMarinis: Buried in Noise, edited by Ingrid Beirer and Sabine Himmelsbach and Carsten Seiffairth, 33-46. Heidelberg/Berlin: Kehrer, 2010.
1
…
(more)
31
32
33
34
(current)
35
(more)
57