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Gaming. Essays on Algorhythmic Culture
2006
... Culture. Cambridge MA: MIT
Pre
ss, 2006.
Literary Art in Digital Performance: Case Studies and Critical Positions
2009
... New York City: Continuum
Pre
ss, 2009.
Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency
2003
... Cambridge, MA: MIT
Pre
ss, 2003.
Building Interactive Worlds in 3D: Virtual Sets and
Pre
-visualization for Games, Film & the Web
2005
... Worlds in 3D: Virtual Sets and
Pre
-visualization for Games, Film & the...
Control and Freedom: Power and Paranoia in the Age of Fiber Optics
2006
... of Fiber Optics. Cambridge: MIT
Pre
ss, 2006.
Programmed Visions: Software and Memory. Software Studies Series.
2011
... Studies Series.. Cambridge: MIT
Pre
ss, 2011.
Feminism, Culture, and Media Studies: Race and/as Technology
2009
... Durham, NC: Duke University
Pre
ss, 2009.
Euphoria & Dystopia(The BANFF New Media Institute Dialogues)
2011
... Canada: BANFF Centre
Pre
ss, 2011.
Moving Out of Bounds: Expanding the Field of Art Education
2009
... by Brad BuckleyHalifax, N.S.:
Pre
ss of the Nova Scotia College of Art...
Between Page and Screen: Remaking Literature through cinema and cyberspace
2012
... New York: Fortham Univserity
Pre
ss, 2012.
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