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Ars Electronica 2003: Code -The Language of our Time
2003
Stocker, Gerfried and Christine Schöpf, ed. Ars Electronica 2003: Code -The Language of our Time. Ostfildern-Ruit: Hatje Cantz, 2003.
Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von Computern und Kunst
2000
Weibel, Peter. Das Publikum will Technik sehen. Der Künstler und Medientheoretiker Peter Weibel über die Wechselwirkung von Computern und Kunst Die Welt (February 25th 2000): 34.
M_ARS, Kunst und Krieg
2003
Weibel, Peter and Günther Holler-Schuster, ed. M_ARS, Kunst und Krieg. Ostfildern-Ruit: Hatje Cantz, 2003.
Datenbank für Virtuelle Kunst
2004
Grau, Oliver and Ulrike Reinhard. Datenbank für Virtuelle Kunst In Digitale Transformationen. Medienkunst als Schnittstelle von Kunst, Wissenschaft, Wirtschaft und Gesellschaft, edited by Monika Fleischmann, 207-209. Heidelberg: Whois Verlag, 2004.
Victims Symptom - PTSD and Culture
2009
Peraica, Ana, ed. Victims Symptom - PTSD and Culture. INC Readers, Amsterdam: Institute for Networked Culture, 2009.
The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality
2001
Frauenhofer Institute for Media Communication, ed. The Composite State of Being - Notes on the Technoetic Implication of Mixed Reality. Sankt Augustin: 2001.
Thomas Hobbes: Visuelle Strategien
2002
Bredekamp, Horst. Thomas Hobbes: Visuelle Strategien. Berlin: Akademie Verlag GmbH, 2002.
Life Spacies II
2000
Sommerer, Christa and Laurent Mignonneau. Life Spacies II In Ars Electronica 2000 - Next Sex, edited by Gerfried Stocker and Christine Schöpf, 392. Vienna, New York: Springer Verlag, 2000.
Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur
2002
Paik, Nam June and Gottlieb Leinz and Christoph Brockhaus. Das Fremde und das Eigene - Globalisierung der Kulturen : Nam June Paik: Fluxus und Video-Skulptur. Duisburg, DE: Stiftung Wilhelm Lehmbruck Museum, 2002.
Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
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