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Art Futura introduce la realidad virtual como elemento de la vida cotidiana
1997
Jarque, Fietta. Art Futura introduce la realidad virtual como elemento de la vida cotidiana El Pais (October 16th 1997).
Osmose: Is VR Supposed to be this Relaxing?
1996
Sims, David. Osmose: Is VR Supposed to be this Relaxing? Computer Graphics and Applications (IEEE Computer Society) 16, no. 6 (November 1996): 4-5.
Particle Animation and Rendering Using Data Parallel Computation
1990
Sims, Karl. Particle Animation and Rendering Using Data Parallel Computation In SIGGRAPH '90: The 17th Annual Conference on Computer Graphics and Interactive Techniques, , 405-413. Dallas: 1990.
Report about Simon Penny
1995
Slaven, Michael. Report about Simon Penny Afterimage (March/April 1995).
A
Blind
ing Flash of Light: Photography between Disciplines and Media
2004
...Tomas, David. A
Blind
ing Flash of Light: Photography between...
Entre 0+1: Ampliar os limites do espaco
1998
Strauss, Wolfgang. Entre 0+1: Ampliar os limites do espaco Revista de Comunicação e Linguagens 25/26 (1998): 185-191.
The Bush Soul: Artist Statement
1999
Allen, Rebecca. The Bush Soul: Artist Statement In Ars Electronica 99: Life Science, edited by Gerfried Stocker and Christine SchopfVienna, New York: Springer, 1999.
Qualitative, Dialectical and Experiential Domains of Electronic Art
1993
Spitz, Rejane. Qualitative, Dialectical and Experiential Domains of Electronic Art In Fourth International Symposium on Electronic Art (FISEA 93), Minneapolis, Minnesota: 1993.
Towards Extended Performance - Reconsidering the Concept of a Multi -User Environment
1998
Strauss, Wolfgang and Monika Fleischmann and J. Novak and Thomsen, M.R.. Towards Extended Performance - Reconsidering the Concept of a Multi -User Environment In Proceedings of the Esprit 13 Project ERENA, Brussels: 1998.
Intersections between Communication, Art and Technology - the CAT Study
1999
Strauss, Wolfgang and Monika Fleischmann. Intersections between Communication, Art and Technology - the CAT Study In New Media Culture in Europe: Art Research, Innovation, Participation, Public Domain Learning, Education Policy, edited by Frank
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