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Imaginäre Realitäten: Fiktion und Illusion als produktive Kraft
1987
Baltrusaitis, Jurgis. Imaginäre Realitäten: Fiktion und Illusion als produktive Kraft. Köln: DuMont, 1987.
Techniques of the observer: On Vision and Modernity in the Nineteenth Century
1990
Crary, Jonathan. Techniques of the observer: On Vision and Modernity in the Nineteenth Century. Cambridge: MIT Press, 1990.
Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines
1998
Frauenfelder, Mark. Do-It-Yourself Darwin. Karl Sims Invites You to Play God Among the Machines Wired Magazine 6.10 (1998).
Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX
1996
Malvido, Adriana. Computadora, instrumento de un nuevo lenguaje al finazar el siglo XX La Jornada (May 20th 1996).
Paradoxes of Progress: Art at the Eighth International Symposium on Electronic Art
1998
Mandelbaum, Audrey. Paradoxes of Progress: Art at the Eighth International Symposium on Electronic Art New Art Examiner 25, no. 5 (February 1998).
Whats Wrong
with
this Picture? Presence and Abstraction in the Age of Cyberspace
1997
...Naimark, Michael. Whats Wrong
with
this Picture? Presence and...
Jeffrey Shaw. The Centre for Art and Media, Karlsruhe. An Interview
1994
Pijnappel, Johan. Jeffrey Shaw. The Centre for Art and Media, Karlsruhe. An Interview Art and Design Profile 39 (1994): 70-79.
Die Welt der Spiele: Die 5. "Doors of Perception"-Konferenz in Amsterdam
1998
Neuhaus, Wolfgang. Die Welt der Spiele: Die 5. "Doors of Perception"-Konferenz in Amsterdam Telepolis (December 8th 1998).
Jenny Holzer, Virtual Reality: An Emerging Medium
1994
Teixeira, Kevin. Jenny Holzer, Virtual Reality: An Emerging Medium Art and Design 9 (Summer 1994): 9-15.
Integrating Media Art into Our Culture - Art History as Image Science
2006
Grau, Oliver. Integrating Media Art into Our Culture - Art History as Image Science Fu-Jen Historical Journal (2006): 553 - 570.
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