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Creating Artificial Life for Interactive Art and Entertainment
2001
Sommerer, Christa and Laurent Mignonneau. Creating Artificial Life for Interactive Art and Entertainment Leonardo 34, no. 4 (August 2001): 303-307.
Ars Electronica 1995: Mythos Information - Welcome to the Wired World
1995
Dreher, Thomas, ed. Ars Electronica 1995: Mythos Information - Welcome to the Wired World. New York, Wien: Springer Verlag, 1995.
Erzeugung komplexer botanischer Objekte in der Computergraphik
1997
Deussen, Oliver and Bernd Lintermann. Erzeugung komplexer botanischer Objekte in der Computergraphik Informatik Spektrum 20, no. 4 (1997): 208-215.
Interaktivität - Neue Erzählweisen nach dem Kino
1996
Strauss, Wolfgang and Monika Fleischmann. Interaktivität - Neue Erzählweisen nach dem Kino SaarLorLux audiovisuell 1/96 1 (1996).
Iconoclash: Beyond the Image Wars in Science, Religion, and Art
2002
Latour, Bruno and Peter Weibel, ed. Iconoclash: Beyond the Image Wars in Science, Religion, and Art. Cambridge, MA: MIT Press, 2002.
Esthétique des arts médiatiques: Interfaces et Sensorialité
2003
Poissant, Louise, ed. Esthétique des arts médiatiques: Interfaces et Sensorialité. Saint-Etienne: Publications de l´Université de Saint-Etienne, 2003.
A Brief History of Working
with
New Media Art - Conversations
with
Artists
2010
... History of Working
with
New Media Art -...
A Touch of Code. Interactive Installations and Experiences
2011
Klanten, Robert and S. Ehmann and V. Hanschke, ed. A Touch of Code. Interactive Installations and Experiences. Berlin: Gestalten, 2011.
EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION
2004
Temkin, Aron, ed. EVOLVING TOOLS: DIGITAL FABRICATION IN ARCHITECTURAL EDUCATION. Toronto: Riverside Architectural Press, 2004.
How Games Can Help us Access and Understand Cultural Artifacts
2012
Flanagan, Mary and Peter Carini. How Games Can Help us Access and Understand Cultural Artifacts American Archivist 75, no. 2 (2012): 514-537.
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