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The Translation Zone. A New Comparative Literature
2006
... Princeton, NJ: Princeton Univ.
Pre
ss, 2006.
Software Archaeology and the
Pre
servation of Code-based Digital Art
2013
..., Francis T.. Software Archaeology and the
Pre
servation of Code-based Digital Art...
New Media in the White Cube and Beyond - Curatorial Models for Digital Art
2008
... Digital Art. Berkeley, CA: UC
Pre
ss, 2008.
What you see is what you get?
2010
... Røssaak, 155-182. Oslo: Novus
Pre
ss, 2010.
Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality
2009
... Pat HarriganCambridge, MA: MIT-
Pre
ss, 2009.
Critical Play: Radical Game Design
2009
... Design. Cambridge, MA: MIT-
Pre
ss, 2009.
Re:skin
2006
... Re:skin. Cambridge, MA: MIT-
Pre
ss, 2006.
Values at Play in Digital Games
2014
... Games. Cambridge, MA: MIT-
Pre
ss, 2014.
Reload: Rethinking Women + Cyberculture
2002
... Cambridge, MA: MIT-
Pre
ss, 2002.
Database Aesthetics: Art in the Age of Information Overflow
2007
... MN: University of Minnesota
Pre
ss, 2007.
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