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The Yearning
1993
... Prix Ars Electronica: International Compendium of the Computer
Art
s, edited by Christine Schöpf and Christian Schenk and Paul...
Reduction to Pixels -- Using a Common Human Computer Interface to create 3D
Art
ificial Realities
1998
... -- Using a Common Human Computer Interface to create 3D
Art
ificial Realities Leonardo Electronic Almanac 6, no. 5 (June...
George Bures Miller and Ja
net
Cardiff : "we´ve always been close
art
istically. P
art
of our dating process was collaboration on a film"
2001
...Dreidger, Sharon Doyle. George Bures Miller and Ja
net
Cardiff : "we´ve always been close
art
istically. P
art
of our dating process was... Bures Miller and Ja
net
Cardiff : "we´ve always been close
art
istically. P
art
of our dating process was collaboration on a film"...
What Can an
Art
ist Do for Science: "Cosmic Voyage" IMAX Film
1998
...Cox, Donna. What Can an
Art
ist Do for Science: "Cosmic Voyage" IMAX Film In
Art
@Science, edited by Christa Sommerer and Laurent Mignonneau,...
Art
e Virtual
2007
...Grau, Oliver.
Art
e Virtual In El Medio es el diseno audiovisual, edited by Jorge La FerlaManizales, Colombia: Universidad de Caldas, 2007.
Integrando a
art
e-midia em nossa cultura. Historia da
art
e como ciencia da imagem
2006
...Grau, Oliver. Integrando a
art
e-midia em nossa cultura. Historia da
art
e como ciencia da imagem In Imagem (Ir)Realidade. Comunicacao e...
Digital
Art
s, Tendencies,
Art
ists, Places and Festivals
2008
...Cadet, France. Digital
Art
s, Tendencies,
Art
ists, Places and Festivals MCD et M21 Editions (2008).
Lembrem a phantasmagoria! Politica da ilusao do seculo XVIII e sua vida apos a morte multimedia
2009
... ilusao do seculo XVIII e sua vida apos a morte multimedia In
Art
e, Ciencia e Tecnologia, edited by Diana Domingues, 239 - 260. Sao...
SweetPad
2008
... Ludens / Playware/ Gameworld, Gijon, ES: LABoral, Centro de
Art
e, 2008.
Second Life: how may it augment our first (learning) life? A review of the current and potential use of Second Life in creative
art
s education.
2009
... of the current and potential use of Second Life in creative
art
s education. (2009).
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