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State of the ArtsArticle includes Acevedo's 6.26.27.86 v02
1993
... Acevedo's 6.26.27.86 v02
Computer
Graphics World (March 1993).
Das Nadelöhr. Ein weiterer Versuch, zwischen Mimesis und Simulation zu unterscheiden
1991
... Strategien des Scheins: Kunst -
Computer
- Medien, edited by Florian...
The House of Illusion Extending the boundaries of Space
1997
... of Space Added Value of
Computer
Aided Architectural Design 1,...
An affective model of user experience for interactive art
2008
... Conference on Advances in
Computer
Entertainment Technologies ...
A Modelling Method and Interface for Creating Plants
1998
... Interface for Creating Plants
Computer
Graphics Forum 17, no. 1 ...
Interactive Structural and Geometrical Modeling of Plants
1999
... Modeling of Plants IEEE
Computer
Graphics and Applications 19,...
Osmose: Towards Broadening the Aesthetics of Virtual Reality
1996
... Aesthetics of Virtual Reality
Computer
Graphics (ACM SIGGRAPH) 30,...
Ultima Ratio - A Visual Language for Argumentation
1999
... London, UK, edited by IEEE
Computer
SocietyVol.IV. , 510-515....
Using affective trajectories to describe states of flow in interactive art
2009
... Conference on Advances in
Computer
Entertainment Technologies ...
Interactive Modelling and Animation of Branching Botanical Structures
1996
... Botanical Structures In
Computer
Animation and Simulation ´96,...
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