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Expanding Cinema: The Moving Image in Digital Art
2008
Christiane Paul. Expanding Cinema: The Moving Image in Digital Art In Film and Video Art, edited by Stuart ComerLondon: Tate Publishing, 2008.
Digital Art / Public Art: Governance and Agency in the Networked Commons
2008
Christiane Paul. Digital Art / Public Art: Governance and Agency in the Networked Commons In Interface Cultures - Artistic Aspects of Interaction, edited by Christa Sommerer and Laurent Mignoneau and Dorothee KingVienna/London: Springer Verlag,
Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art
2003
Paul, Christiane. Neural Networks vs. Computer-Networked Environments. Cognition and Communication in Digital Art http://www.artbrain.org/neural-networks-vs-computer-networked-environments-cognition-and-communication-in-digital-art/ [21.10.2014].
0 oder1? Computerkünstlerische Spiele mit dem binären Zufall
2011
Reisinger, Gunther. 0 oder1? Computerkünstlerische Spiele mit dem binären Zufall In SpielKunstGlück. Die Wette als Leitlinie der Entscheidung, edited by Johann Konrad Eberlein, 181-192. Wien/Berlin: Lit-Verlag, 2011.
Multigraphical Membrane Systems Revisited
2013
Obtulowicz, Adam. Multigraphical Membrane Systems Revisited In Conference Proceedings for International Conference on Membrane Computing (CMC 2012), edited by Erzsébet Csuhaj-Varjú, 311-322. Berlin/Heidelberg: Springer, 2013.
Decidophobia – an artistic research on the possibilities of immersive environments
2014
Reinhuber, Elke. Decidophobia – an artistic research on the possibilities of immersive environments ICONO14. Journal of Communication and Emergent Technologies 12, no. 2 (August 2014): 206-229.
Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse
2014
Schwingeler, Stephan. Kunstwerk Computerspiel – Digitale Spiele als künstlerisches Material. Eine bildwissenschaftliche und medientheoretische Analyse. Bielefeld: transcript, 2014.
Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming
2005
Huhtamo, Erkki. Slots of Fun, Slots of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by Joost Raessens and Jeffrey Goldstein, 1-21. Cambridge, MA: MIT Press, 2005.
Peristrephic Pleasures, or the Origins of the Moving Panorama
2004
Huhtamo, Erkki. Peristrephic Pleasures, or the Origins of the Moving Panorama In Allegories of Communication: Intermedial Concerns from Cinema to the Digital, edited by Jan Olsson and John Fullerton, 215-248. Rome: John Libbey, 2004.
The Context is the Message: Interactive Art as a Medium of Communication
1997
Kluszczyński, Ryszard W.. The Context is the Message: Interactive Art as a Medium of Communication In ISEA 96 Proceedings: Seventh International Symposium on Electronic Art, edited by Michael B. Roetto, 36-40. Rotterdam: 1997.
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