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Your Own Virtual Storyworld
2000
Davenport, Glorianna. Your Own Virtual Storyworld Scientific American 283, no. 5 (2000): 79-82.
The Emergence Engine: A Behavior Based Agent Development Environment for Artists
2000
Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction
2003
Allen, Rebecca and G. M. Reger and A. A. Rizzo and Buckwalter, J. G. et.al.. Evaluating the Effectiveness of Virtual Reality for Pediatric Pain Distraction In The 37th Annual Convention of the Association for the Advancement of Behavior
Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE
2004
Stiles, Kristine. Agnes Hegedüs, Bernd Lintermann, Jeffrey Shaw: Reconfiguring the CAVE In Future Cinema: The Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 492-497. Karlsruhe, Cambridge: Center for Art and Media and MIT
Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos
2000
Candeira, Javier. Rebecca Allen: El arte interactivo tiene mucho que aprender de los videojuegos El Mundo - Diario del navegante: Especial Art Futura 2000 (2000).
TransUrbanism
2002
Brouwer, Joke and Arjen Mulder, ed. TransUrbanism. Rotterdam, NL: V2_Publishing, 2002.
Architecture of the Mind. The Work of Jeffrey Shaw
2000
MacMahan, Alison. Architecture of the Mind. The Work of Jeffrey Shaw Archis. Architecture-City-Visual Culture 6 (2000): 38-43.
The Language of New Media
2001
Manovich, Lev. The Language of New Media. Cambridge, MA: MIT Press, 2001.
First Word Art/Last Word Art
2001
Naimark, Michael. First Word Art/Last Word Art FineArtForum 15, no. 8 (August 2001).
Where are the Anthropologists?
2001
Naimark, Michael. Where are the Anthropologists? Leonardo Electronic Almanac 9, no. 1 (January 2001).
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