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Scanned Laser Displays for
Virtual
Reality: A Feasibility Study
1993
...Holmgren, Douglas and Warren Robinett. Scanned Laser Displays for
Virtual
Reality: A Feasibility Study Presence 2, no. 3 (Summer 1993).
The Experience Society
1993
...Krueger, Myron. The Experience Society Presence: Teleoperators and
Virtual
Environments 2, no. 2 (1993): 162-168.
The Emperor´s New Realities
1993
...Krueger, Myron. The Emperor´s New Realities
Virtual
Reality World (Nov./Dec. 1993): 18-33.
Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The
Virtual
Frontier"
1993
...Morse, Margaret. Art in Cyberspace: Interacting with Machines as Art at Siggraph´s "Machine Culture - The
Virtual
Frontier" Video Networks 17, no. 5 (Oct/Nov 1993).
2000 Years of
Virtual
Reality
1993
...Penny, Simon. 2000 Years of
Virtual
Reality In Through the Looking Glass, edited by Janine Cirincione and Brian D´AmatoNew York: Jack Tilton Gallery, NY, 1993.
Machine Culture: The
Virtual
Frontier
1993
...Penny, Simon. Machine Culture: The
Virtual
Frontier In SIGGRAPH ´93 Proceedings, edited by Simon PennyAnaheim, CAL: 1993.
Presence in Immersive
Virtual
Environments
1993
...Slater, Mel and Martin Usoh. Presence in Immersive
Virtual
Environments In Proceedings of the IEEE Conference -
Virtual
Reality Annual International Symposium, IEEE Neural Networks Council, Seattle, WA, , 90-96. Seattle, WA: 1993.
Virtual
Systems
1993
...Stone, Allucquére Rosanne.
Virtual
Systems In Zone 6: Incorporations, edited by Jonathan Crary and Sanford KwinterCambridge, MA: The MIT Press, 1993.
Lust and Wanderlust: Sex and Tourism in a
Virtual
World
1993
...Paterson, Nancy. Lust and Wanderlust: Sex and Tourism in a
Virtual
World Art and Cyberculture, Media Information Australia 69 (August 1993): 7-12.
The International Research Platform For
Virtual
Reality Experiences in Art
1993
...RADIANCE. The International Research Platform For
Virtual
Reality Experiences in Art https://www.radiancevr.co/artists/brenda-laurel-and-rachel-strickland/.
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