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Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil
2018
LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.
Connected Cities: Kunstprozesse im Urbanen Netz
2000
Dinkla, Söke and Christoph Brockhaus. Connected Cities: Kunstprozesse im Urbanen Netz. Ostfildern-Ruit: Hatje Cantz, 2000.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of New Science
2003
Vesna, Victoria and James Gimzewski. The Nanomeme Syndrome: Blurring of Fact and Fiction in the Construction of New Science Technoetic Arts journal (May 2003).
Bar Code Hotel
1996
Hoberman, Perry. Bar Code Hotel In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas Macleod, 287-296. Cambridge, MA: MIT Press, 1996.
Serious Games - Collisions of Meaning and free Association Paradigms
1995
Kushara, Machiko. Serious Games - Collisions of Meaning and free Association Paradigms InterCommunication Annual 95 (1995).
Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
The Bush Soul: Traveling Consciousness in an Unreal World
1998
Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
L´intelligence collective: Pour une anthropologie du cyberspace
1994
Lévy, Pierre. L´intelligence collective: Pour une anthropologie du cyberspace. Paris: La Découverte, 1994.
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