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The Composite State of Being -
Not
es on the Technoetic Implication of Mixed Reality
2001
... State of Being -
Not
es on the Technoetic...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review ...
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... the Future of
Game
s In Imagina '95,...
Perceptual Phenomena and Computer
Game
s / Wahrnehmungsphänomene bei Computerspielen
2001
... and Computer
Game
s /...
Open source
hard
ware (OSHW) supporting interaction between traditional crafts and emergent science: wayang kulit over microfluidic interfaces
2014
... Open source
hard
ware (OSHW) supporting...
Not
izen zum Wandel der Skulptur in der Epoche der elektronischen Immaterialität. Zu Gottfried Bechtolds selbstreferentiellen Skulpturen
1994
...Neue Galerie Graz, ed.
Not
izen zum Wandel der Skulptur...
Hyperbodies, Hyperknowledge: Women in
Game
s, Women in Cyberpunk, and Strategies of Resistance
2002
... Women in
Game
s, Women in...
Serious
Game
s
1996
... ed. Serious
Game
s. London: Barbican...
From Kaleidoscomaniac to Cybernerd.
Not
es toward an Archeology of the Media
1997
... to Cybernerd.
Not
es toward an Archeology...
On the
Not
ion of Art as a Visual Dialogue
1992
...Kac, Eduardo. On the
Not
ion of Art as a Visual Dialogue...
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