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Aesthetic Computing.
2006
Fishwick, Paul, ed. Aesthetic Computing.. Vol.1. ISBN 0-262-06250-X, Leonardo Book Review th ed.Cambridge: MIT Press, 2006.
Notes on Artificial Games
1993
Seaman, Bill. Notes on Artificial Games In Visual Proceedings - Computer Graphics Siggraph ´93, Anaheim: 1993.
In the Realm of the Circuit: Computers, Art and Culture
2003
Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Person Prentice Hall, 2003.
Computers Who Dance
1984
Allen, Rebecca and Jane Nisselson. Computers Who Dance Digital Deli (1984).
"Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007
2006
Fleischmann, Monika and Wolfgang Strauss. "Public Space of Knowledge: Artistic Practice in Aesthetic Computing." In Aesthetic Computing, edited by Paul Fishwick, MIT Press, Cambridge, 2006. Leonardo Review of Aesthetic Computing 2007 In Aesthetic
The Virtual Reality Casebook
1994
Loeffler, Carl Eugene and Tim Anderson, ed. The Virtual Reality Casebook. first Edition th ed.Hoboken, NJ: Van Nostrand Reinhold Company, 1994.
Using Computers to Create Art
1986
Wilson, Stephen. Using Computers to Create Art. New Jersey: Prentice Hall, 1986.
Interactive Computer Graphics: a Meeting between Artists and Scientists
1999
Shaw, Jeffrey. Interactive Computer Graphics: a Meeting between Artists and Scientists edited by Scientific UN Educational and Cultural Organization, 87-93. Paris: UN Educational, Scientific and Cultural Organization, Paris, 1999.
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
Pockets Full of Memories
2002
Legrady, George. Pockets Full of Memories In Visual Communication, edited by Theo Van LeeuwenVol.1. , 163-169. London: Sage Publications, 2002.
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