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Automatisiertes kulturelles Spiel. Versuch einer Systematisierung der interaktiven Kunst
1995
Penny, Simon. Automatisiertes kulturelles Spiel. Versuch einer Systematisierung der interaktiven Kunst In Schöne neue Welten? Auf dem Weg zu einer neuen Spielkultur, edited by Florian Rötzer, 265. München: Boer Verlag, 1995.
A Translocal Formation: V2_East, the Syndicate, Deep Europe
1996
... Deep Europe.
Rot
terdam: Hybrid WorkSpace...
Netlife - das Schaffen eines Dschungels im Internet
1996
Ray, Tom. Netlife - das Schaffen eines Dschungels im Internet In Stadt am Netz, Ansichten von Telepolis, edited by Stefan Iglhaut and Armin Medosch and Florian Rötzer, 118-126. Berlin: Bollmann Verlag, 1996.
Photography after the Photography. Memory and Representation in the Digital Age
1996
Von Amelunxen, Hubertus and Florian Rötzer, ed. Photography after the Photography. Memory and Representation in the Digital Age. Amsterdam: Art Stock, 1996.
Schöne neue Welten?
1995
Manovich, Lev. Schöne neue Welten? In ISEA´94 - The International Symposium on Electronic Art Proceedings, edited by Florian Rötzer, 158-170. München: Boer Verlag, 1995.
Beyond the Web: Excavating the Real World via Mosaic
1994
... Jürgen and Nick
Rot
henberg and Carl Sutter and...
Sensor-Based Manipulation Planning as a Game with Nature
1987
... by R. Bolles and B.
Rot
hCambridge, MAS: MIT...
Virtual Perspective and the Artistic Vision: A Genealogy of Technology, Perception, and Power
1997
... B. Roetto, 57-63.
Rot
terdam, NL: 1997.
Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer
1993
Weibel, Peter. Perspektiven der Computerkunst: Gespräch mit Heinrich Klotz und Florian Rötzer In Künstliche Spiele, edited by Georg Hartwagner and Stefan Igelhaut and Florian Rötzer, 118-137. München: Boer Verlag, 1993.
Jenseits von Wahr und Falsch, oder
die
Hinterlist des Bildes
1986
... und Falsch, oder
die
Hinterlist des Bildes In...
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