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Interactive Evolution of Equations for Procedural Models
1993
Sims
, Karl. Interactive Evolution of Equations for Procedural Models The Visual...
Handwritten Character Classification Using Nearest Neighbor in Large Databases
1994
...ith, Steven and Mario O. Bourgoin and Karl
Sims
and Voorhees, Harry....
What's Victoria Got to Do with It? Toward an Archaeology of Domestic Video Gaming
2012
... Before the Crash: Early Video
Game
History, edited by Mark J. P....
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics...
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association...
Traversing the Wilderness of Body
2000
... edited by Rhonda Lane
How
ardWashington DC: Henry Art Gallery...
Virtuelle Welten: Reisen im Cyberspace
1991
...Rheingold,
How
ard. Virtuelle Welten: Reisen im Cyberspace. Reinbek, DE: Rowohlt...
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A S
how
About New Technology, A S
how
About Interaction
1996
...Graham, Beryl. Not A S
how
About New Technology, A S
how
About Interaction In... About Interaction In Serious
Game
s, London: Barbican Art Gallery and...
Genetic Images. When Computers Breed Art and Humans Direct the Flow of Fate,
Start
ling, Alien Beauty is Born
1994
... Direct the Flow of Fate,
Start
ling, Alien Beauty is Born Wired...
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