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The Pleasures of the Peephole: An Archaeological Exploration of Peep Media
2006
Huhtamo, Erkki. The Pleasures of the Peephole: An Archaeological Exploration of Peep Media In Book of Imaginary Media: Excavating the Dream of the Ultimate Communication Medium, edited by Eric Kluitenberg, 74-155. Rotterdam: NAi, 2006.
Jeffrey Shaw - Reisen in virtuelle Realitäten
1992
Rötzer, Florian. Jeffrey Shaw - Reisen in virtuelle Realitäten Kunstform International 117 (1992): 286.
Kraftwerk: I Was a Robot
2003
Flür, Wolfgang. Kraftwerk: I Was a Robot. London: Sancturay Pub Limited, 2003.
The Computer as a Communication Device
1968
Licklider, Joseph Carl Robnett. The Computer as a Communication Device Science and Technology (April 1968).
Der virtuelle Körper
1996
Rötzer, Florian. Der virtuelle Körper Kunstforum International 133 (1996): 54.
Virtually Female: Body and Code
1997
Morse, Margaret. Virtually Female: Body and Code In Processed Lives: Gender and Technology in Everyday Life, edited by Jennifer Terry and Melodie CalvertNew York: Routledge Champman and Hall, 1997.
Evolving Complexity
1996
Ray, Tom S.. Evolving Complexity In International Symposium on Artificial Life and Robotics Proceedings, : 1996.
Virtuelle Welten: Reisen im Cyberspace
1991
Rheingold, Howard. Virtuelle Welten: Reisen im Cyberspace. Reinbek, DE: Rowohlt Verlag, 1991.
Towards Quantifying Depth and Size Perception in Virtual Environments
1995
Rolland, Jannick and William Gibson. Towards Quantifying Depth and Size Perception in Virtual Environments Presence: Teleoperators and Virtual Environments 4, no. 1 (Winter 1995): 24-49.
Der Themenpark der EXPO 2000 die Entdeckung einer neuen Welt
2000
Roth, Martin, ed. Der Themenpark der EXPO 2000 die Entdeckung einer neuen Welt. Vol.2. Basic Needs/ Mensch/ Ernährung/ Zukunft/ Gesundheit, Wien, New York: Springer, 2000.
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