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Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE
1993
...Cruz-Neira,
Car
olina. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE (1993).
Demolition Man: The Making of an Interactive Action Movie and the Future of Games
1995
... Action Movie and the Future of Games In Imagina '95, Monte
Car
lo: 1995.
Virtual Environment Display System
1986
... In ACM Workshop on 3D Interactive Graphics, Chapel Hill, North
Car
olina, October 23-24, Chapel Hill: 1986.
Aesthetics of a Virtual World
1995
...Gigliotti,
Car
ol. Aesthetics of a Virtual World Leonardo 28, no. 4 (1995): 289-295.
Serious Games
1996
...Graham, Beryl and
Car
ol Brown, ed. Serious Games. London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Being There: The Subjective Experience of Presence
1992
...Heeter,
Car
rie. Being There: The Subjective Experience of Presence Presence: Teleoperators and Virtual Environments (Fall 1992).
The Eighth Day: The Transgenic Art of Eduardo Kac
2003
...Lucie-Smith, Edward and Steve Baker and
Car
ol et.al. Becker. The Eighth Day: The Transgenic Art of Eduardo Kac. New York: ASU, 2003.
Field Recording Techniques for Virtual Reality Applications
1998
... for Virtual Reality Applications In VSMM´98 Proceedings,
Gif
u: 1998.
Haunting the Movie
2004
... The Impact of Digital Technologies, edited by Gavin
Car
ver and Colin Beardon, 195pp.. Lisse: Swets and Zeitlinger...
Virtual Reality as the End of the Enlightment Project
1994
... Enlightment Project In Virtual Reality Casebook, edited by
Car
l Eugene Loeffler and Tim AndersonHoboken, New Jersey: Van Nostrand...
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