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Living Tattoos Social Platform
2008
... Platform CHI 2008 Art, science,
balance
. Urban Mixed Realities (2008).
Holopoetry
1996
Kac, Eduardo. Holopoetry Visible Language 30, no. 2 (1996): 184-212.
The Drama of Dengue Fever: civic-oriented journalists, community and artists fighting against dengue
2016
... dengue Conference Internacional
Balance
-Un
Balance
1 (2016): 23-32.
Fifty questions for Eduardo Kac: an interview
2011
Moulon, Dominique. Fifty questions for Eduardo Kac: an interview In Life, Light & Language, edited by Enghien-les-Bains Art CenterEnghien-les-Bains Art Center: 2011.
From the Poesy of Programming to Research as Art
2003
Sommerer, Christa and Laurent Mignonneau and Christine Schöpf. From the Poesy of Programming to Research as Art In Ars Electronica 2003, CODE - The Language Of Our Times, edited by Gerfried StockerOstfildern/Ruit: Hante Cantz Verlag, 2003.
New Media Poetry: Poetic Innovation and New Technologies
1996
Kac, Eduardo, ed. New Media Poetry: Poetic Innovation and New Technologies. Vol.30. Visible Language, Rhode Island: Rhode Island School of Design, 1996.
WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders
2003
Huhtamo, Erkki. WEB STALKER SEEK AARON: Reflections on Digital Arts, Codes, and Coders In Ars Electronica 2003: Code – The Language of our Time, edited by Gerfried Stocker and Christiane Schöpf, 110-128. Ostfildern-Ruit: Hatje-Cantz, 2003.
Staging the Space of Mixed Reality - Reconsidering the Concept ofa Multi-user Environment
1999
Strauss, Wolfgang and Monika Fleischmann. Staging the Space of Mixed Reality - Reconsidering the Concept of a Multi-user Environment In Proceedings of VRML 99 - Fourth Symposium on the Virtual Reality Modeling Language, edited by Stephen N.
Between Zero and One
2024
... a visual language that bridges
architect
ural precision and artistic...
Interactivity as Media Reflection between Art and Science
2008
Fleischmann, Monika and Wolfgang Strauss. Interactivity as Media Reflection between Art and Science The Art and Science of Interface and Interaction Design (2008): 75-92.
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