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So What?
2003
Benayoun, Maurice. So What? In Future Cinema, the Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 572-581. Boston, Massachussets: ZKM/ MIT Press, 2003.
Multi Mega Book in the Cave
1997
Fischnaller, Franz. Multi Mega Book in the Cave In MULTIMEDIA GRAND PRIX´97, , 15. Japan: 1997.
New Paradigms = New Movies, Interactive Film and New Narrative Interfaces
2002
Hales, Chris. New Paradigms = New Movies, Interactive Film and New Narrative Interfaces In New Screen Media: Cinema/Art/Narrative, edited by Martin Rieser and Andrea ZappKarlsruhe: ZKM and BFI London, 2002.
Artificial Creativity
1994
Fifield, George. Artificial Creativity Art New England (1994): 3.
Nowe obrazy z zycia: Rzeczywistosc wirtualna, sztuka genetyczna i transgeniczna
2001
Grau, Oliver. Nowe obrazy z zycia: Rzeczywistosc wirtualna, sztuka genetyczna i transgeniczna Kwartalnik filmowy 35-36, no. XXI (2001): 108-119.
Field Work
2001
Fujihata, Masaki. Field Work In TAKEOVER: Who´s doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfVienna, New York: Springer, 2001.
Film Medium: Zoe Beloff´s Uncanny Resurrections
2002
McCleave, Leslie. Film Medium: Zoe Beloff´s Uncanny Resurrections Res Magazine 5, no. 3 (2002).
Murmuring Fields - the making of e-MUSE
1998
Fleischmann, Monika and Wolfgang et. al. Strauss. Murmuring Fields - the making of e-MUSE DESIGN, I3 Magazine, EU ESPRIT projects (1998).
Murmuring Fields oder ein Raum möbliert mit Daten
2000
Fleischmann, Monika and Wolfgang Strauss. Murmuring Fields oder ein Raum möbliert mit Daten In Medienökologie zwischen Sinnenreich und Cyberspace, edited by Wolfgang ZachariasMünchen: 2000.
Interactive Plant Growing
1993
Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In FISEA Fourth International Symposium on Electronic Art, edited by Päivi Talasmaa and Erkki HuhtamoMinneapolis, USA: ISEA Publications, 1993.
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