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A scared conversation with Bob O´Kane
1995
Grassmuck, Volker. A scared conversation with Bob O´Kane InterCommunication 14 (1995).
Digital Visions: Computers and Art
1987
Goodman, Cynthia. Digital Visions: Computers and Art. New York: Harry N. Abrams, 1987.
Coded Characters. Media Art by Jill Scott
2003
Hahne, Marille, ed. Coded Characters. Media Art by Jill Scott. Ostfildern-Ruit: Hatje Cantz, 2003.
Künstliche Welten aus dem Computer
1994
Hierholzer, Michael. Künstliche Welten aus dem Computer Frankfurter Allgemeine (July 10th 1994).
Total Art: Environments, Happenings, and Performance
1974
Henri, Adrian. Total Art: Environments, Happenings, and Performance. New York: W. W. Norton and Company, 1974.
From Cybernation to Interaction: A Contribution to an Archeology of Interactivity
1996
Huhtamo, Erkki. From Cybernation to Interaction: A Contribution to an Archeology of Interactivity In Wunschmaschine Welterfindung: Eine Geschichte der Technikvisionen seit dem 18. Jahrhundert, edited by Brigitte Felderer, 192-207. Vienna/New York:
Back to the Future[ists]? Or, Multi-Guities for exploring the paradoxes of natural, cultural and virtual identities
2005
D'Agostino, Peter. Back to the Future[ists]? Or, Multi-Guities for exploring the paradoxes of natural, cultural and virtual identities In The Ubiquitous Network / GARR Conference, Pisa: 2005.
Jury Statement
1993
Herken, Rolf. Jury Statement In Der Prix Ars Electronica: International Compendium of the Computer Arts, edited by Christine Schöpf and Christian Schenk and Paul Pritchard, 18. Linz: Veritas-Verlag, 1993.
Met computers nieuwe werelden scheppen (Diskussion mit Jeffrey Shaw und Gert-Jan Lokhorst)
1994
Jacobs, Cornee and Cor Blok. Met computers nieuwe werelden scheppen (Diskussion mit Jeffrey Shaw und Gert-Jan Lokhorst) In Spiraal, tien dialogen tussen kunst en filosofie, edited by Rotterdam Centrum Beeldende KunstRotterdam: Centrum Beeldende
Towards a Philosophy of Virtual Reality: Issues Implicit in "Consciousness Reframed"
2000
Jones, Stephen. Towards a Philosophy of Virtual Reality: Issues Implicit in "Consciousness Reframed" Leonardo 33, no. 2 (2000): 125-132.
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