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Creative technologies and inovation: healt and well-being
2016
... Creative technologies and inovation: healt and well-being
Digital
Creativity 24, no. 4 (2016): 267-270.
Intersecting the Virtual and the Real: Space in Interactive Media Installations
2001
... Real: Space in Interactive Media Installations Wide Angle (
Digital
and the Memory of Cinema) 21, no. 1 (2001): 104-113.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories 65, no. 76 (JANUARY 2019 2016): 85-91.
Reframing the Cathedral: Opening the Sources of Technology and Cultural Assumptions
2008
... the Sources of Technology and Cultural Assumptions In Critical
Digital
Studies: A Reader, edited by Arthur Kroker, 15. Canada: ...
Virtual Reality and the Theatre: Immersion in Virtual Worlds
1999
...eaney, Mark. Virtual Reality and the Theatre: Immersion in Virtual Worlds
Digital
Creativity 10, no. 3 (1999): 183-188.
Structuralist Content Design in the Multi-Touch Museum Environment
2016
... Museum Environment In: Airing the Past: Inquiries into
Digital
Memories , no. 85-91 (2016).
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