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Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
Mediated Faces
2001
Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
Emergence and The Bush Soul
1998
Allen, Rebecca. Emergence and The Bush Soul In Computer Graphics: ACM SIGGRAPH, edited by Gordon Cameron and Scott Fisher and Glen FraserVol.32. : SIGGRAPH, 1998.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
A arte de comunicacão telemática: a interatividade no ciberespaco
2003
Zanini, Walter. A arte de comunicacão telemática: a interatividade no ciberespaco ARS (Departamento de Artes Plasticos) 1, no. 1 (2003).
Programming the Post Human, Computer Science redefines "life"
2002
Ullmann, Ellen. Programming the Post Human, Computer Science redefines "life" Harper´s Magazine (October 2002).
Philosophical Content and Method of Artificial Life
1998
Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
The Cambridge Companion to Pop and Rock
2010
Frith, Simon and Will Straw and John Street. The Cambridge Companion to Pop and Rock. Cambridge, MASS: Cambridge University Press, 2010.
Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis
1999
Fritz, Jürgen and Wolfgang Fehr, ed. Handbuch Medien: Computerspiele: Theorie, Forschung, Praxis. Bonn, DE: Bundeszentrale für Politische Bildung, 1999.
Extra Life. Über das Sterben in Computerspielen
2002
Lange, Andreas. Extra Life. Über das Sterben in Computerspielen In game_over. Spiele, Tod und Jenseits, edited by Arbeitsgemeinschaft Friedhof und Denkmal e.V., 93-104. Kassel: Zentralinstitut und Museum für Sepuralkultur, 2002.
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