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Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds
2001
Craven, Mike and Ian Taylor and Adam Drozd and Jim et. al. Purbrick. Exploiting Interactivity, Influence, Space and Time to Explore Non-linear Drama in Virtual Worlds In CHI´01 Proceedings of the SIGCHI Conference on Human Factors in Computing
Devant l´Image
1990
Didi-Huberman, Georges. Devant l´Image. Collection Critique, : Les Éditions de Minuit, 1990.
The Origin of Perspective
1995
Damisch, Hubert. The Origin of Perspective. Cambridge, MASS: The MIT Press, 1995.
Handbook of Genetic Algorithms
1991
Davis, Lawrence. Handbook of Genetic Algorithms. New York: Van Nostrand Reinhold Company, 1991.
Art History and Images that are not Art
1996
Elkins, James. Art History and Images that are not Art Art Bulletin 77, no. 4 (December 1996): 553-571.
Fast forward: Art Goes High Tech
1993
Dery, Mark. Fast forward: Art Goes High Tech ArtNews Associates 92, no. 2 (February 1993): 74.
Sugar´n´ Spice More Than Just Nice
1993
Saltzgaver, Harry. Sugar´n´ Spice More Than Just Nice Grunion Gazette (March 4th 1993).
Realistic Modeling and Rendering of Plant Ecosystems
1998
Deussen, Oliver and Pat Hanrahan and Bernd et. al. Lintermann. Realistic Modeling and Rendering of Plant Ecosystems In SIGGRAPH ´98, conference proceedings, Orlando: 1998.
The Object Stares Back: On the Nature of Seeing
1997
Elkins, James. The Object Stares Back: On the Nature of Seeing. San Diego, California: Harcourt Brace Jovanovich, 1997.
Pioniere Interaktiver Kunst von 1970 bis heute: Myron Krueger, Jeffrey Shaw, David Rokeby, Lynn Hershman, Grahame Weinbren, Ken Feingold
1997
Dinkla, Söke. Pioniere Interaktiver Kunst von 1970 bis heute: Myron Krueger, Jeffrey Shaw, David Rokeby, Lynn Hershman, Grahame Weinbren, Ken Feingold. Edition ZKM Karlsruhe, Ostfildern-Ruit: Hatje Cantz, 1997.
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