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  • ...Krüger, Wolfgang and Christian Bohn and Monika Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of "International Conference on Applied Synergetics and Synergetic Engineering (ICASSE 94)", Erlangen, Germany, Erlangen, DE: 1994.
  • ...Sommerer, Christa and Laurent Mignonneau. Interactive Plant Growing In Arte Virtual - Doce propuestas de Arte Reactivo, edited by Rafael Lozano-HemmerMadrid: Electa Edition, 1994.
  • ...Burdea, Grigore and Philippe Coiffet. Virtual Reality Technology. Hoboken, NJ: Wiley-IEEE Press, 1994.
  • ...Bullinger, Hans-Jörg and Wolfgang Bauer. Strategische Dimensionen der Virtual Reality In Virtual Reality ´94, edited by Hans-Jörg Bullinger and H.J. Warnecke: 1994.
  • ...Courant, Michéle and Beat Hirsbrunner and Kilian Stoffel. Managing Entities for an Autonomous Behavior In Artificial Life and Virtual Reality, edited by Nadia Magnenat-Thalmann and Daniel ThalmannLondon: John Wiley and Sons Ltd., 1994.
  • ...Fisher, Scott S. and S. Amkraut and M. Girard and M. Trayle. Menagerie: Designing a Virtual Experience In Stereoscopic Displays and Virtual Reality Systems, edited by Scott S. Fisher and M.T. Bolas and J. O. MerrittProc. SPIE 2177, Cambridge, MA: 1994.
  • ...Fisher, Scott S. and Mark T. Bolas and John O. Merritt, ed. Stereoscopic Displays and Virtual Reality Systems. Proc. SPIE 2177, Cambridge: 1994.
  • ...Fischlin, Daniel and Andrew Taylor. Cybertheatre, Postmodernism, and Virtual Reality Science Fiction Studies 21.1 (1994): 1-23.
  • ...O´Sullivan, Dan. Choosing Tools for Virtual Environments Leonardo 27, no. 4 (July/August 1994).
  • ...Penny, Simon. Virtual Reality as the End of the Enlightment Project In Virtual Reality Casebook, edited by Carl Eugene Loeffler and Tim AndersonHoboken, New Jersey: Van Nostrand Reinhold Company, 1994.