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Die Macht der Computer und die Ohnmacht der Vernunft
1978
Weizenbaum, Joseph. Die Macht der Computer und die Ohnmacht der Vernunft. Frankfurt/Main: Suhrkamp Taschenbuch Wissenschaft, 1978.
Architecture´s New Media: Principles,
The
ories and Methods of Computer-Aided Design
2004
... New Media: Principles,
The
ories and Methods of...
The
Art of Real Time
2001
...Palmer, Daniel.
The
Art of Real Time In Politics of a Digital...
Interpretations of
the
Electronic Landscape: Conversation with Toni Dove
1995
...ennings, Pamela. Interpretations of
the
Electronic Landscape:...
Was haben die Medien, der Computer und die Realität miteinander zu tun?
1998
Krämer, Sybille. Was haben die Medien, der Computer und die Realität miteinander zu tun? In Medien, Computer, Realität. Wirklichkeitsvorstellungen und Neue Medien, edited by Sybille Krämer, 9-26. Frankfurt/Main: Suhrkamp Verlag, 1998.
Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]
2002
Computerspiele Museum Berlin and Verband der Unterhaltungssoftware, ed. Spielmaschinen: ein Ausstellungskatalog [im Zusammenhang mit der Ausstellung "History Games" im Rahmen der "Games Convention 2002"]. Berlin: Computerspiele Museum, 2002.
Duction
2001
...Tomas, David and Michele
The
riault. Duction. Bohemia, NY: Intra Media...
Mediated Faces
2001
Donath, Judith. Mediated Faces In Cognitive Technology: Instruments of Mind. Lecutre Notes in Computer Science. 4th International Conference, edited by Meurig ; Nehaniv,C. L. ; Dautenhahn BeynonVol.2117. , 373-390. Coventry, UK: 2001.
Emergence and
The
Bush Soul
1998
...Allen, Rebecca. Emergence and
The
Bush Soul In Computer Graphics: ACM...
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
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