Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
254
255
256
257
(current)
258
(more)
453
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Biotech in Court: A Legal Lesson on the Unity of Science
2007
Swanson, Kara. Biotech in Court: A Legal Lesson on the Unity of Science. Los Angeles, London, New Delhi and Singapore: Social Studies of Science, 2007.
Resurrecting the Technological Past: An Introduction to the Archeology of Media Art
2009
Huhtamo, Erkki. Resurrecting the Technological Past: An Introduction to the Archeology of Media Art In Art and Electronic Media, edited by Edward A. Shanken, 199-201. London: Phaidon, 2009.
A industrialização da educação e as suas repercussões nas artes visuais
2015
Ferreira, Helena. A industrialização da educação e as suas repercussões nas artes visuais Revista Brasileira de Educação e Cultura ISSN 2237-3098, no. 10 (2015): 37 - 46.
The Future of Video Games as an Art: On the Art of Playing
with
Shadows
2001
... the Art of Playing
with
Shadows The University...
Creative Visualisation of Magic Squares
2020
Everitt, Dave and Fania Raczinski. Creative Visualisation of Magic Squares Proceedings of EVA London 2020 (EVA 2020) https://doi.org/10.14236/ewic/eva2020.39 (2020).
Szenografie digital - Die integrative Inszenierung raumbildender Prozesse
2023
Moritz, Thomas. Szenografie digital - Die integrative Inszenierung raumbildender Prozesse. doi.org/10.1007/978-3-658-39809-5_3, Wiesbaden: Springer Vieweg, 2023.
The Bush Soul: Traveling Consciousness in an Unreal World
1998
Allen, Rebecca. The Bush Soul: Traveling Consciousness in an Unreal World In Digital Creativity, edited by Colin BeardonVol.9. : 1998.
Support For New Media Arts In Canada: What Place For Artists?
2002
Burgess, Marilyn. Support For New Media Arts In Canada: What Place For Artists? Site Street, online journal (Fall 2002).
3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio
1993
Brugger, Ralf. 3D-Computergrafik und -animation. Mit einer Beschreibung von Autodesk 3D Studio. Bonn, München, Paris: Addison-Wesely, 1993.
Telepresence: Context and Sense-ability in Digital Worlds
1994
... Matrix, Tokyo, J
apa
n: NTT Publishing Co., ...
1
…
(more)
254
255
256
257
(current)
258
(more)
453