Archive Search

  • Scott, Jill. Paradise Tossed Leonardo Electronic Almanac 2, no. 3 (March 1994): 8-9.
  • Ascott, Roy. Art, Technology Consciousness: Mind@Large. Bristol, UK: Intellect Books, 2000.
  • Sommerer, Christa and Laurent Mignonneau. Phototropy II In The Interaction ’97, edited by Itsuo Sakane, 48-51. Gifu: IAMAS Academy and Softopia, 1997.
  • Ascott, Roy. The Architecture of Cyberception In Architects in Cyberspace, edited by M. Toy, 38-41. London: Academy Editions, 1995.
  • Sommerer, Christa and Laurent Mignonneau. The Application of Artificial Life to Interactive Computer InstaIlations In AROB’97 International Symposium on Artificial Life and Robotics, Conference Proceedings, , 11-15. Oita: Oita University, 1997.
  • Shaw, Jeffrey. Virtuelle Räume im Reich der Sinne In Kultur und Technik im 21. Jahrhundert, edited by Gert Kaiser and Dirk Matejovski and Jutta Fedrowitz, 329-334. Frankfurt, New York: Campus Verlag GmBH, 1993.
  • Ranzenbacher, Heimo. Strategies of Intertainment In Ars Electronica 2001: TAKEOVER - Who´s Doing the Art of Tomorrow? / Wer macht die Kunst von morgen?, edited by Gerfried Stocker and Christine SchöpfNew York, Wien: Springer Verlag, 2001.
  • Dolinsky, Margarete. Facing Reality Artists Using Science and Technology, YLEM Newsletter (July/August 1999).
  • Brown, Richard. Virtual Unreality and Dynamic Form: An Exploration of Space, Time
    and Energy. Leonardo 33, no. 1 (April 2000).
  • Herzog, Hans-Michael, ed. The Body/ Le Corps. Zeitgenössische Kunst aus Kanada. Zürich: Kilchberg, 1994.