Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
(selected)
Institution
Event
Feature
All Categories
1
…
(more)
22
23
24
25
(current)
26
(more)
287
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Treason`s Script: Interactive Narrative Artwork on CDROM
1999
Prophet, Jane. Treason`s Script: Interactive Narrative Artwork on CDROM Performance Research Online 4, no. 2 (Summer 1999).
So What?
2003
Benayoun, Maurice. So What? In Future Cinema, the Cinematic Imaginary after Film, edited by Jeffrey Shaw and Peter Weibel, 572-581. Boston, Massachussets: ZKM/ MIT Press, 2003.
vision.ruhr. Kunst Medien Interaktion auf der Zeche Zollern II/IV Dortmund
2000
Museen der Stadt Dortmund, ed. vision.ruhr. Kunst Medien Interaktion auf der Zeche Zollern II/IV Dortmund. Ostfildern-Ruit: Hatje Cantz, 2000.
Alle Revolutionen sind technische Revolutionen. Vilém Flusser im Gespräch mit Florian Rötzer
1988
Flusser, Vilém. Alle Revolutionen sind technische Revolutionen. Vilém Flusser im Gespräch mit Florian Rötzer Kunstforum International 97 97 (1988): 120-134.
Not A Show About New Technology, A Show About Interaction
1996
Graham, Beryl. Not A Show About New Technology, A Show About Interaction In Serious Games, London: Barbican Art Gallery and Tyne and Wear Museums, 1996.
Collaborative Control of Robot Motion: Robustness to Error
2001
Goldberg, Ken and Billy Chen. Collaborative Control of Robot Motion: Robustness to Error In IEEE/RSJ International Conference on Robots and Systems, : 2001.
Feeding and Sorting Algorithms for the Parallel-Jaw Gripper
1993
Goldberg, Ken. Feeding and Sorting Algorithms for the Parallel-Jaw Gripper In Robotics Research, edited by Richard Paul and Georges GiraltStanford, CA: International Foundation for Robotics Research IFRR, 1993.
Completeness in Robot Motion Planning
1995
Goldberg, Ken. Completeness in Robot Motion Planning In Algorithmic Foundations of Robotics, edited by Ken et. al. GoldbergVol.1. Algorithmic Foundations of Robotic Series, Wellesley, MA: A. K. Peters, 1995.
Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art
2000
Grau, Oliver and j. Joerges. Lebendige Bilder schaffen: Virtuelle Realität, Artificial Life und Transgenic Art In Sieben Hügel: Dschungel. Sammeln, Ordnen, Bewahren: Von der Vielfalt des Lebens zur Kultur der Natur, edited by B.-M. Baumunk,
Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities
1999
Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
1
…
(more)
22
23
24
25
(current)
26
(more)
287